I just happen to have these. So. Warranty voided in 3. 2. 1...
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And it's all out of order....
You can also tell it's J̶a̶p̶a̶n̶e̶s̶e̶ do to having way more screws than necessary. :-P
EDIT not JP but HK. ^^^^^^^
I was wrong about that part... I'm going to blame time, a lack of sleep, screws and surprisingly good design.
TokyoRockThat's a hard one to explain. Stuff snappy & audible. More force required to ""initially"" press the button than the DS4/DS3 with a snappy audible click on both the down and up stroke. A little bit more travel than the DS4 but just as quick. The buttons do feel just a little tall not enough to bother me, but I'm aware of it. No complaints its just different.
I will point out the analog sticks are tuned more for XY in that it wants to snap to those axes in a plus pattern like a d-pad. Its still full analog, just don't expect to be able to do smooth sweeping angles without a little practice. I think this was intentional and it's actually a good thing for many pre-analog games, but probably not the greatest for fine adjustments in a FPS.
If I had to describe the feel of the controls in one word, it would be deliberate.
And it's all out of order....
You can also tell it's J̶a̶p̶a̶n̶e̶s̶e̶ do to having way more screws than necessary. :-P EDIT not JP but HK. ^^^^^^^ I was wrong about that part... I'm going to blame time, a lack of sleep, screws and surprisingly good design.
I will point out the analog sticks are tuned more for XY in that it wants to snap to those axes in a plus pattern like a d-pad. Its still full analog, just don't expect to be able to do smooth sweeping angles without a little practice. I think this was intentional and it's actually a good thing for many pre-analog games, but probably not the greatest for fine adjustments in a FPS.
If I had to describe the feel of the controls in one word, it would be deliberate.