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duskflights
20
Oct 2, 2017
I've played this game at our hotel during Gen Con. I like Labyrinth, a friend of mine loves it, so we had high hopes for the game. We're both involved in board game design and we played it with some friends in the business. Here are our thoughts: Pros: The game is beautiful, and the miniatures are gorgeous. Cons: ...Pretty much everything else. We found the gameplay is linear and dull. You play as one of the four characters moving around in a circle. You roll for movement, land on a square, and draw a card. You then roll a die to try not to lose Willpower - different characters roll different dice for different things. There's *never* an upside if you win. If you fail the roll, you lose some Willpower - then if you're out, you get sent to the Oubliette space and lose your next turn to recover 1 Willpower. At some point as the 21st-30th card of the deck, you find the entrance to the Goblin City. You have to make four increasingly difficult rolls, in order. Hope you were near the Oubliette when you drew the card, because the entrance stays there, and you still lose Willpower if you lose those rolls! And did I mention the entire game has a 13-turn timer? This game could have been better. It could have been amazing. We joked that they must have spent so much on the IP that they didn't have enough for the game design. My feeling was that it's just complicated enough that very young children probably won't get it, and dull enough that older children won't want to play. I haven't played the Goblin expansion, but as all it seems to add are five minis and five cards, I don't really want to. PASS. (Unless you really, really want the minis)
Farrago
184
Oct 8, 2017
duskflightsHaha jeez this sounds like a game designed in the 90s. Roll and move? Lose a turn? Wow