Support for Alternative Layouts
This is a summary of how alternative layouts have been supported by kits such as Colevrak and Homing. It is not a discussion of alt layout performance and development, but if that interests you I highly recommend starting with Pascal Getreuer’s A guide to alt keyboard layouts (why, how, which one?). It’s a concise and comprehensive overview with links to some great sites that go deeper. He also has a separate Links about keyboards page. The Keyboard layouts doc he recommends explains layout goals and metrics in detail, summarizing the alt layouts discussed here as well as more than one hundred others. Sculpted-profile The majority of custom keycap sets are sculpted-profile (Cherry, SA, MT3, KAT, etc. - more on profiles generally here) so let’s start there. Because each row has a unique keycap shape, alt layouts require a unique keycap for each legend that moves off its QWERTY row. At first there were two The Dvorak layout was patented in 1936 by August Dvorak & William L....
Apr 23, 2024
Please kindly take a look at the attached picture for my Fightboard Design This Fightboard will be used for Fighting Games like Street Fighter II + IV + V If Possible please use Low-Profile Laptop Mechanical Keycaps just like on the OLKB Planck Light Mechanical Keyboard If Possible I would like to have N-Key-Roll-Over as well for all Keys This Fightboard will be used in conjunction with an input processing device called the ConsoleTuner Titan 2 https://www.consoletuner.com The Keys - "QWERT" + "AZ" + "GB" will all have MACROS assigned to them using the Titan 2 Input Processing Device These MACROS Keys will execute a Character's Moves when any the MACRO Key is pressed These Charater Moves include - normal moves + super combos etc When used with the Titan 2, These MACRO Keys can be pressed in conjunction with the Directional Keys to perform a Character's normal moves or super combos etc The Titan 2 Input Device is a VERY Flexible Input Processing Device Please kindly take note that the Keys - "S" "D" "F" Should be using the "F" or "J" Physical Keys Because the "F" and "J" Keys have a little physical notch on the top of the Key This will be a Tactile Marker for the user of the Fightboard So that any user will know exactly which keys they are pressing without looking at their hands and the Fightboard. By touching on the Keys and feeling the S D F Tactile Marker Notches, A user should know which Keys they are Touching or Pressing.
Key Assignments S = Light Punch D = Medium Punch F = Hard Punch X = Light Kick C = Medium Kick V = Hard Kick
The Design of this Fightboard should follow the physical design of the - Massdrop - OLKB Planck Light Mechanical Keyboard
Basically you take the - Massdrop - OLKB Planck Light Mechanical Keyboard - And you make it look like this Fightboard
I would like to kindly ask - "How much it will cost to produce just 1 or 2 of this Fightboard for my own personal use" ?
You could easily 3D print and handwire this and use a Teensy as the controller though for personal use. Would be quite simple.