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bsastor
779
Jan 18, 2019
First person shooter? on this thing, seriously?
Rayndalf
364
Jan 18, 2019
bsastorWhen it was a choice between moving the ball with your hand, or pressing down hard enough on your ball mouse that it decided to stick to the table for you, manipulating the ball yourself was the way to go. If for some reason you perfected your ball handling skills young, I'm sure you'd be a Quake god by now.
bsastor
779
Jan 18, 2019
RayndalfI did use a trackball from logitech for a while, just can't imagine using it for fps. none of the competitive players of fps games use a track ball to my knowledge. Maybe if someone trains really hard everyday on a trackball it is possible?
Rayndalf
364
Jan 18, 2019
bsastorI had a friend that insisted they got good enough playing with a trackpad to play TF2 competently. I suspect that similarly mastering a trackball is like requires some kind of mitigating circumstance (like not having a real mouse, or living in a time before the WMO and the proliferation of good optical mice). A modern optical mouse is surprisingly good (sub 80 grams, remarkably low friction and tracking sppeds faster than safe human movement are possible), but ball mice, while potentially more intuitive than a trackball are objectively bad (higher, possibility nonlinear friction and slower movements are required to get the ball to grip the mousepad) Assuming you actually want to become an allstar ball handler (more for prestige then it being a superior system assuming you already know how to use a normal mouse pretty well), you'd have to start slow, lock your normal mouse in a drawer, and playing something like Quake (somewhat high sensitivity, and possibly mouse accel, but focus on fluid movements). With any luck you could play singleplayer games and arena shooters easily, but 'compensating for recoil' a la CS could be pretty hellish.
bsastor
779
Jan 18, 2019
RayndalfLOL it was just the thing i'm talking about in the context of CSGO, the ultimate fps.
Gargenville
22
Feb 11, 2019
RayndalfPrecision is actually easier on a trackball because you can move the ball like half a mm at a time with just your fingertips (which is why I use one for Photoshop work). The limiting factor to their gaming performance is that you're working with a small, fixed range of motion so you can either have accurate or fast control but not both because there's no real way to compensate for low sensitivity by just moving it further the way you could with a mouse. Also these specific ones have three whole buttons which means you can't bind a sensitivity toggle (or have back/forward for your web browsin' which would personally drive me absolutely insane).