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Product Description
Built to handle the most demanding game titles and graphics, the MSI GeForce RTX 2080 Sea Hawk graphics card achieves staggering speed, power, and realism. The all-new NVIDIA Turing architecture delivers up to six times the performance of the previous generation of Pascal graphics cards Read More
Wow. you are so clueless, it's just pointless to argue with you any more. Frostbite does NOT use physx, never did, they have their own physics engine, and if you don't believe me, check it yourself with PhysX indicator in the game. Tomb Raider uses AMD's TressFX and PureHair, not nvidia's hairworks. On top of that, you complete misunderstanding of the differences between GTX and Quadro is astounding, to put it mildly. Anyways, I'm done with you, you can continue to live in your own bubble, just don't be shocked when the reality hits you in the face.
AnzialYou're right, Frostbite is powered by Havok which does not have a PhysX backend. I thought it did. But Quadro and Geforce are definitely the same silicon. Here's nvidia's own words on the difference between Geforce and Quadro: https://nvidia.custhelp.com/app/answers/detail/a_id/37/~/difference-between-geforce-and-quadro-gpus
Not much on there is hardware specific, it's mostly all software differentiation. The same GPU silicon is just configured for a different workload, like more CUDA or higher precision FPUs. They're not different products, that would be silly and expensive.
As for Tomb Raider, maybe I'm mixing it up with Witcher? I remember there being a lot of hype about hairworks vs TressFx and I think I mixed up which was which. IIRC, TressFX was less polished than Hairworks, but Hairworks ran poorly on AMD (as per usual). Still, both Witcher and Tomb Raider ran cross-platform... because both those techs are just libraries and algorithms. They're not platform or hardware specific in any way. Just like every other SDK out there...